<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
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<title>wesclei3d's CGPortoflio Gallery</title>
<link>http://wesclei3d.cgsociety.org/gallery/</link>
<description>wesclei3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Merman - WIP</title>
	<link>http://wesclei3d.cgsociety.org/gallery/820550</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g86/13686/13686_1256836797_small.jpg"><br><br>Merman from heman series concept done by Marko Djurdjevic, i am still working on this guy.]]>
	</description>
	<pubDate>Thu, 29 Oct 2009 12:20:01 +0000</pubDate>
	</item>
	<item>
	<title>Brom -  Beauty shot</title>
	<link>http://wesclei3d.cgsociety.org/gallery/765092</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g86/13686/13686_1242680342_small.jpg"><br><br>This is my entry for dominance war IV, i did it using zbrush for modeling and retopo, and max to generate normal maps and render...<br />
hope you enjoy]]>
	</description>
	<pubDate>Mon, 18 May 2009 15:59:05 +0000</pubDate>
	</item>
	<item>
	<title>Brom - Ppresentation</title>
	<link>http://wesclei3d.cgsociety.org/gallery/765094</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g86/13686/13686_1242680439_small.jpg"><br><br>This is my entry for dominance war IV, i did it using zbrush for modeling and retopo, and max to generate normal maps and render...<br />
hope you enjoy]]>
	</description>
	<pubDate>Mon, 18 May 2009 16:00:42 +0000</pubDate>
	</item>
	<item>
	<title>Brom -construction</title>
	<link>http://wesclei3d.cgsociety.org/gallery/765096</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g86/13686/13686_1242680612_small.jpg"><br><br>This is my entry for dominance war IV, i did it using zbrush for modeling and retopo, and max to generate normal maps and render...<br />
hope you enjoy]]>
	</description>
	<pubDate>Mon, 18 May 2009 16:03:35 +0000</pubDate>
	</item>
	<item>
	<title>Brom -textures</title>
	<link>http://wesclei3d.cgsociety.org/gallery/765095</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g86/13686/13686_1242680549_small.jpg"><br><br>This is my entry for dominance war IV, i did it using zbrush for modeling and retopo, and max to generate normal maps and render...<br />
hope you enjoy]]>
	</description>
	<pubDate>Mon, 18 May 2009 16:02:32 +0000</pubDate>
	</item>
	<item>
	<title>City HUnter - wip</title>
	<link>http://wesclei3d.cgsociety.org/gallery/602201</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1204287407_small.jpg"><br><br>Work in Progress...]]>
	</description>
	<pubDate>Fri, 29 Feb 2008 12:16:49 +0000</pubDate>
	</item>
	<item>
	<title>city hunter - w.i.p</title>
	<link>http://wesclei3d.cgsociety.org/gallery/545932</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1191350052_small.jpg"><br><br>work in progress...]]>
	</description>
	<pubDate>Tue, 02 Oct 2007 18:34:14 +0000</pubDate>
	</item>
	<item>
	<title>Sibilas</title>
	<link>http://wesclei3d.cgsociety.org/gallery/666099</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1219242474_small.jpg"><br><br>the idea behind the concept is to recreate a dark version of Sibilas history...<br />
In the old Rome, in the age of TIBERIUS emperor, there were a group of witches that has the gift of see the future...<br />
<br />
in my version they were cursed by Apollo, who gave to them a terrible life...<br />
<br />
&quot;...You will hate each other forever, can never be separated, living in eternal agony ... get out of my face and never back again...]]>
	</description>
	<pubDate>Wed, 20 Aug 2008 14:27:59 +0000</pubDate>
	</item>
	<item>
	<title>Sibilas - clothes and body</title>
	<link>http://wesclei3d.cgsociety.org/gallery/668059</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1219755694_small.jpg"><br><br>Another angles from my character sibilas...]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 13:01:42 +0000</pubDate>
	</item>
	<item>
	<title>Female study</title>
	<link>http://wesclei3d.cgsociety.org/gallery/678642</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g86/13686/13686_1222354587_small.jpg"><br><br>for this model i used 3dsmax and zbrush, just for fun...<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 25 Sep 2008 14:56:35 +0000</pubDate>
	</item>
	<item>
	<title>virtual Actress Wip</title>
	<link>http://wesclei3d.cgsociety.org/gallery/595563</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1202995312_small.jpg"><br><br>This model was done in 3dsmax 9, rendered with mental ray. I also used zbrush  to correct the shape of the face and project some photos to create the maps for the skin shader. Hope you like... ]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 13:21:54 +0000</pubDate>
	</item>
	<item>
	<title>Real Time Soccer Player</title>
	<link>http://wesclei3d.cgsociety.org/gallery/595577</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1202997385_small.jpg"><br><br>This character was created to a real time soccer visualization project, where the model is posed in a virtual soccer field like the real player in the real game, and now you can fly around with the virtual camera, looking for offside, distances, referee point of view etc...<br />
I used 3dsmax to model the base mesh and zbrush to create the normal maps and the textures... this is a vray render to show the final model]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 13:56:28 +0000</pubDate>
	</item>
	<item>
	<title>Real Time Soccer Player</title>
	<link>http://wesclei3d.cgsociety.org/gallery/595576</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1202997211_small.jpg"><br><br>This character was created to a real time soccer visualization project, where the model is posed in a virtual soccer field like the real player in the real game, and now you can fly around with the virtual camera, looking for offside, distances, referee point of view etc...  <br />
I used 3dsmax to model the base mesh and zbrush to create the normal maps and the textures... this is a vray render to show the final model]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 13:53:35 +0000</pubDate>
	</item>
	<item>
	<title>MR. Coutinho</title>
	<link>http://wesclei3d.cgsociety.org/gallery/395300</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1156023678_small.jpg"><br><br>This image was made for study Zbrush and max integration. Zbrush was used to make the fine details and project textures on the model. And in the 3dsmax it was rendered in MR render, using fast skin shader. all maps to control the parameters of shader was painted in Zbrush, using group UV to map the mesh.<br />
About the mesh, i used poly by poly method to create the head and box modeling for other objects. I use two MR area lights to lit the scene and final gather of MR.<br />
To Post-production i used Photoshop and some elements from render like Z-depht and Ambient occlusion. <br />
]]>
	</description>
	<pubDate>Sat, 19 Aug 2006 21:41:20 +0000</pubDate>
	</item>
	<item>
	<title>Great Soldier</title>
	<link>http://wesclei3d.cgsociety.org/gallery/423711</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13686/13686_1162288874_small.jpg"><br><br>for this guy i used 3ds max to modeling and zbrush to texture and fine details. the render is Mental Ray, final composite was done in Photoshop.]]>
	</description>
	<pubDate>Tue, 31 Oct 2006 10:01:29 +0000</pubDate>
	</item>
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