Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Wesclei Barbosa
wesclei3d



Location:
Rio de Janeiro, Brazil

Language(s):
English, Portuguese

Member Since:
September 2002

Last Updated:
3 January 2009

Portfolio Views:
36069
Chosen as Favorite:
41
Groups:
Advanced Search
galleryaboutblogguestbook
MR. Coutinho

August 2006


   
This image was made for study Zbrush and max integration. Zbrush was used to make the fine details and project textures on the model. And in the 3dsmax it was rendered in MR render, using fast skin shader. all maps to control the parameters of shader was painted in Zbrush, using group UV to map the mesh.
About the mesh, i used poly by poly method to create the head and box modeling for other objects. I use two MR area lights to lit the scene and final gather of MR.
To Post-production i used Photoshop and some elements from render like Z-depht and Ambient occlusion.
This Image has 20 comments on CGTalk >

 
  Wesclei Barbosa's Personal Network